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Noir Neptune
Project type
Game
Date
March 2024
Location
DePaul University
Noir Neptune is a small 2D game made for a school course. Set in an abandoned laboratory now infested with monsters, the player must traverse their way through this top-down shooter by defeating eldritch abominations to uncover the truth about what happened to the researchers of the lab and where they've disappeared. Rylan was the initial designer and lead writer for the game, writing all of the story notes found within the game as well as designing two of the three main bosses.
https://jmagz.itch.io/neptune-noir-v1
Roles:
Game Director
Lead Writer
Lead Game Designer
Collaborators:
Kai Viera - Level and Mechanic Design
Benjamin Rodriguez - Audio and Sound Design
Jeth Maglasang - Systems Programming and UI Design
Colin Criss - Character and Level Art
About the Project:
This project was an introductory game production assignment for the group, but the end product was something greater than we could have expected. The main project prompt was a simple game that could be developed in two weeks, which we decided as a group to give a noir theme after finding a shared love for the genre. The goals of the project were to enhance our fledgling skills of game design and game production. The process of creating this game was an amazing introduction to the process of game design within a group setting, allowing for everyone to rely on each others’ strengths to create the best project possible The execution of the project was a great way to learn how to collaborate with others who have a better understanding of your own weaknesses, allowing not only myself but each other group member to contribute their best.